Last Tuesday Mr Cook and myself played the 'Bad Jack' scenario in the first run out for my Red Cult. Quite why the Red Cult wanted Jack dead is a mystery, but cults are like that ....
The Cult is light on firepower, but the Loonies are quite fast (never turn your back on a Loony). The plan was for the Igors and one of the Acolytes to hold the left flank, while Herr Doktor and the other Acolyte supported the main thrust of the Loonies led by Matron.
Initially the high speed approach went well, and the Loonies surrounded Jack, their mistake was only stunning him - after which he went berserk and stayed that way for most of the game ....Seeing the Loonies doing so well, Matron moved across the table to help the Igors deal with the Grand Master. First his horse, and then the man himself. However, about then Herr Doktor stopped a Templar bullet, so things were still even.
Meanwhile Jack was happy laying into the Loonies, and eventually accounted for two of them.I
t was noticeable at this point that a couple of the Templars were showing a remarkable lack of bravery, as they sniped from the table edge. Jack charged about but kept winning the initiative, so most other characters just dodged him ! The Igors, the remaining Acolyte and the Matron formed a firing line, but when this failed they closed in on Jack and stunned him. At this point, the heroic Templars - still shooting from the table edge - killed him !
Although the Templars can claim a victory, they killed most of the civilians, and the Red Cult were able to carry off Jacks body. Once Herr Doktor has recovered he will undoubtedly make some use of it. A grand evening !