Thursday, 9 August 2012

Which Rules For an Imagi-Nation ?

Creating an Imagi-nation is one thing, making it fit with a set of historical wargame rules is another matter. However Volley & Bayonet makes this fairly easy because it is such a high level game. The tabletop unit is the regiment or brigade of 1-2000 men, so national quirks are not part of the game system.

Kolanhomm has five 2 battalion infantry regiments plus a battalion of grenadiers. In V&B terms this is 1 x 3SP Lieb (Grenadier) regiment, plus 4 x 2SP Infantry regiments. The infantry can have their battalion guns (or not as the secenario dictates).

The cavalry form up as 1 x 2SP Regiment of Horse, and 1 of Dragoons. The Hussars and Friekorps are the eyes of the army so are represented as a small unit (1SP)  of cavalry and one of infantry.

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